This will deactivate outlines (ray_trace_color) during ray tracing. The
wiki page has some examples.
Post by H. Adam SteinbergThe thickness, or weight of the black outline is related to the size of
the viewport or the ray command.
If you ray the image larger, the thickness of the black outline will be
greatly reduced. This will improve the clarity of colored sphere surface by
reducing the amount of black in those areas.
I would try using surface instead of spheres to make the black outline
work in a more cleaner style. If you want to stick with spheres, remove the
set light_count,8set spec_count,1set shininess, 10set specular, 0.25set ambient,0set direct,0set reflect,1.5set ray_shadow_decay_factor, 0.1set ray_shadow_decay_range, 2
unset depth_cue
Hi,
I have a very complicated image to render in pymol and everytime I go to
render it in colour with a black outline in spheres I get the render below
whereby all the spheres have messing black lines in them? How do I
circumvent this?
<Screen Shot 2014-12-15 at 9.31.31 pm.png>
Cheers,
Jacob
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H. Adam Steinberg
7904 Bowman Rd
Lodi, WI 53555
608/592-2366
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